#who knoes
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2leggedshark · 4 days ago
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Evil thought: playboy bunny nick
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panthrology · 6 months ago
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OHHMYGOOODDDD CHUUUUUUUUUUUUUUUUUUUUUYYAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA<33333333333333333333333333333333 - @teddybeartoji
KICKING MY FEEEEEET MICKEY I USED TO BE SOOO OBSESSED 😝
it was so bad like 😭 chuuya walked so gojo could run like that is my MAAAAN U GET IT 💜💜💜
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streamdotpng · 4 months ago
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Gonna stream when i wake up
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qjaidens · 2 years ago
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should i make a queue
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spitcrank · 2 years ago
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@slick-vix lets go out and do some fuck shit be dressed like a slut and ready to get into some shit fr
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spyderslut · 6 months ago
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@mdeventually this is so us
my fav quote by freud is definitely the one where hes writing to his fiancee and hes like im gonna make you eat so much you are just a little weak baby and im a big cokehead
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rustbeltbabey · 5 months ago
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chomsky dead???? prehaps??? LMAOO
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poptartregreteva · 3 months ago
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puppypilled-sheep-wife · 1 year ago
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Friday's r the best because I keep seeing girls on them
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sparklyoats · 1 year ago
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Am having such weird dreams lately..
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mythical-illustrator · 11 months ago
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Ahhh this is cute.
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So, just like yesterday, I planned to stop writing at noon, and I did, and I'm proud of myself, but I have a Fives idea, and I need to get it out of my head and down somewhere. So...here it is.
And I'm tagging @the-bad-batch-baroness because it's Fives. And because I wrote it for her, lol
It's not fair. Fives grimaces as he sidesteps someone on the sidewalk. Okay, that's not fair. His brothers are good men and they deserve to be happy. And he's thrilled that they are. But it's still just not fair. Dogma found a cute little artist who takes him on dates. Jesse's dating a personal trainer he met at a cafe. Tup is dating a dancer he met...somewhere. And he hasn't found a single person. It's not fair. And yeah, yeah. Life isn't fair, he knows that. He does. He's a kriffing clone. He knows better than most that life isn't fair. He just wishes that it was a little more fair. He sighs and runs his hand through his hair. Whatever. He'll either find someone or he won't, it's not the end of the world. "Excuse me! Excuse me Trooper!" Fives pauses and turns, only to stumble back slightly as a woman crashes into him, "Oh! Oh gosh! I'm so sorry! I wasn't actually expecting you to stop!" "It...it's fine." Fives replies as he holds his hands out, "Are you okay, it couldn't have been comfortable to crash into my armor like that." She's cute, a little plump, and her dark hair is pulled into a messy knot at the back of her head, and she's got a set of round wire glasses perched on her nose. She grins at him, and Fives notices that there's some ink on her jaw. Like, actual pen ink, and not a tattoo. "I'm fine, I have extra padding." She jokes easily. "Ah...well, that's good." Fives replies, slightly awkwardly, "Uhm...was there something you needed?" "Oh! Yes! How much does your armor weight?" "...what?" "Your armor? How much does it weigh?" She repeats. "Uh...about 80 lbs, if I'm carrying my entire kit." Fives says slowly. "And it's plastoid, right?" She asks as she looks up at him though her rainbow colored glasses, "Is it hard to move in? Like when you're fighting?" Her face brightens, "Oh! And that skirt thing you're wearing, doesn't it get caught on things?" "Uh...in order. Yes, it's plastoid. No it's not hard to move in, that would defeat the purpose of us wearing it. And my 'skirt thing' is called a kama and it's a perk of rank, and it only gets caught on things sometimes..." He pauses, and his eyebrows creep up when he notices that she's jotting notes in a notebook, "I'm sorry, who are you?" "Oh...uh..." She smiles up at him sheepishly, and she offers her name. "I'm an author. But, like, when I showed up at GAR headquarters to get accurate information, I was told, very politely, to take a hike, so I thought I'd ask an actual trooper-" "I...see..." He says slowly. "How heavy are your blasters? How much training did you need to use them? What's with the shoulder pauldrons? Do they add extra armor? Ooh! Do they add armor to your neck? Shouldn't everyone have one then?" She rambles. "I...hey...hold on! I can't answer if you keep asking questions-" Fives sputters "Oh. I've been told that I talk too much. Sorry. I will stop babbling in three...two...one..." She presses her lips together, and Fives laughs. "How about, you buy me lunch and I'll answer as many questions you have. And in return you let me read your book?" Her entire face brightens, "You want to read my book!?" "Well yeah, I feel like I should if you're writing about Clones." He grins at her, "I'm Fives-" She takes a deep breath and clamps her hand over her mouth, and he laughs, "Ask your question." "I ran into one of your brothers the other day, and he was super rude, and his name was Frank and your name if Fives and how do you get your names?" She asks quickly. "We pick them ourselves." Fives replies, making a mental note about one of his vod and his rudeness. "You can pick your own names and someone picked the name Frank?!" You blurt, "Oh that's so lame. If I could pick my own name it'd be something awesome, like...Xesh!" At that Fives bursts out laughing, "Alright, alright. You owe me lunch if you're going to make me laugh like this."
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the-cinnamon-snail · 2 years ago
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Might write some messed up stuff to make me feel something.
I have Google docs open and am reminiscing over the time I tried writing obsession/delusion in a character.
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blu-ish · 11 months ago
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Rouge takes an old man to Walmart, hijinks ensue.
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nyaskitten · 7 months ago
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"You could be something special, too bad the ninja hold you back."
(Reference under the cut)
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abnomi · 2 months ago
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PSYCHOANALYSIS ON CHARACTER PASTS IN WRECK IT RALPH!!!!!!!!!!!!!!1!
ok... so you know how some characters were never given a backstory to play off of? (like Turbo for example)
i dont know for certain the psychological impact that not having a past could have on video game characters (or if they would even care), but what i do know is that it is objectively damaging to not have anything that came beforehand to work with.
imagine being tossed into a world, have whatever code implanted into your brain tell you specifically what you need to do, not have any choice in the matter, and then be forced to go from there. whether or not the individual believes they need a past is irrelevant; they lack one, regardless.
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the psychological differences between video game characters with a past and those without come into question... are those who have a solidified memory of who they were before more or less susceptible to growth over time? or are they both intrinsically equal? maybe it depends on who it is, what game theyre from. some could thrive off of the idea of not being latched onto a past that was chosen for them, while others could long for at least some semblance of an in-between.
all things considered, it would be significantly more difficult to have a broad understanding of emotions when you aren't granted access to the same grace that those with a "before" may have. without any memories, you'd have to rely on your external surroundings to achieve any kind of development; a noticeable contrast to those who already have at least some internal understanding of themselves that came with their programming.
characters who begin their life with a clean slate may be bound to being more actively involved with the world around them because it's how they have to learn. if they don't, they're going to get stuck in the same mindset for an indiscernible amount of time until some kind of external force pulls them out of it. they don't have knowledge of their initial life; all they have is the current moment.
a big factor that correlates with all of this is the psychology of nature vs nurture. in short, "nature" is the deterministic aspect of genetics (or in this case, code) influencing who one may be, while "nurture" is how one's development is influenced by the role that one's surroundings might play. in humans, we experience both of these; they go hand-in-hand. in the WiR universe, however, it's not always guaranteed that a character will have a chance at having both at once.
those with a past get both nature and nurture, bundled into one package. however, those without are only presented with nurture, tossed into a world and expected to move on from there (maybe with a faint sprinkle of nature, but not anything that goes beyond an implication of what their life was like before spawning in). they have limited options compared to the ones who don't have to start off on a blank slate.
something else to keep in mind is how without the presence of a past, there will be far more variations between the same character across different locations. without any code telling them who they used to be, they will learn about who they are through their environment and go from there. of course, no single character will be the exact same, but code largely determines the mindset of a character and how they process the world around them.
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in Turbo's case, i personally think it wouldn't matter a whole lot to him because of its irrelevance to his main concerns, but it undeniably had a strong hold over his behavioral development as an individual; he is very immature. he had no foundation to start off with... well, other than the message that was branded into his mind, dictating every decision that he has ever made: he has to win.
he acted like a child when he first came around because, in a sense, he was one (not literally HAHA, i think of him as in his late 30s). his game was plugged in for about five years before he had the biggest tantrum of his life, and keeping in mind how game characters are technically immortal until the moment they're unplugged (unless they die in another game before then), this really wasn't that much time in the grand scheme of things. it was hardly anything at all.
without a healthy outlet to process his feelings, coupled with an unnerving lack of life experience beforehand, of course he'd lash out a lot! of course he'd be overwhelmed by his own emotions to the point of not knowing what to do with himself!
that doesn't excuse his behavior at all, as he did have opportunities to change for the better or learn from his mistakes, but he chose not to. he was too stubborn for his own good.
maybe part of the reason he's so hellbent on being the best is not only because it's lodged into his code to feel that way, but also because it would feel like betraying what little personality he was coded with to go against it. yes, he's never been too keen on the idea of having anything or anyone tell him what to do, but consider this: he's clinging to his own identity, protecting what small fragments he was given and holding onto them for dear life. he doesnt have a past; he has goals, and losing said goals would be losing himself and the footing he has on his own identity. he's defined by succeeding, and he refuses to let this go. this is more headcanon-territory but it is fun to explore concepts like these!!! bro is internally empty.......
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Felix has a past, yes, but it's vague and uncertain. he had a father, but does he even know what the man looked like? who he was beyond a name and an heirloom?
notice how it took thirty years for the handyman to shift his perspective on who Ralph was as a person. this could likely both be a product of the nicelanders and himself all being programmed with the belief that "Ralph is a bad guy," thus internalizing it, combined with the external influence and pressure Felix upheld being the good guy. (EDIT (LOL!!!!!): i know felix doesnt hate ralph but constantly being surrounded by everyones fear of him would have at least made him cautious about interacting with him)
his younger years have no hold on how he makes decisions, especially considering how absent said years are. his code only hints at the idea of a father, alongside the foundational belief that he is good.
his lack of a clear upbringing contributed even more to his sheltered persona, oblivious to the hardships that everyone else might face. combine this with how every NPC he surrounded himself with never dared to criticize him, he was prone to experience stunted empathetic development. he was never a bad guy by any means, but his lack of exposure to difficult situations did not fare well for his psyche.
that isn't to say he hadn't ever been in any difficult situations before. the roadblasters incident absolutely shook him to his core and likely cut deep into him, as he hadn't ever experienced anything similar to it before. without a fleshed-out past, he didn't have a bright idea of what hardships might linger just beneath the surface.
to his credit, he has changed for the better, now having more awareness of how others feel and function outside of himself. he makes sure to treat everyone with equal amounts of dignity, regardless of any preconceived notions he might have. :-]
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when it comes to Calhoun, her experiences shape her significantly, directly being the cause of her hypervigilant and instinctual nature. it can't be ignored that she suffers from PTSD due to how her character's life was mapped. this demonstrates that having knowledge of who one was before isn't always necessarily a wholly good thing. not to say that her condition makes her broken in any way! it just brings difficulty into her life that wouldn't have been present otherwise.
there is some goodness that can be brought to the surface from this; just as it isn't completely good, it isn't completely bad, either. on the opposite end of the coin, she knows how to keep herself and others safe. if it weren't for her predetermined past, she'd potentially face more struggles on the battlefield.
not only that, but it helps us, as the audience, empathize with her character, along with Felix. we learn that she isn't simply intense and nothing beyond that; she's just been through a lot. on top of all of this, she is very emotionally mature and understands how to push through horrific situations, especially when necessary. it is her job to do so, after all!
Calhoun's heavy experiences may be part of her character's mold, but they do not define who she is. a past only steers a character in an approximate direction; it does not 100% determine how they grow from there. we directly see evidence of this when she moves forward and marries Felix :-]
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and then there's Vanellope :-] she did have a past, but it was ripped away from her. how does she cope with this? by defining herself and becoming her own person, unrestricted by her code. she didn't start off as a princess, she started off as Vanellope.
even when she had the chance to reclaim her status as princess, she didn't, instead choosing to stick with the version of herself that she passionately created. there's a great chance that she wouldn't be the silly little booger we all know and love if it weren't for her time to think about who she was and who she wanted to be; the omission of her past was a significant contributor in how she now presents herself, unconfined to how she is apparently "supposed" to be. she has more room to choose for herself.
she doesn't let anyone else tell her who she is, holding her handcrafted identity with pride. her eccentricity is nowhere near a flaw, making itself known as a strength. her perspective of the world is unique to her and allows her to emotionally connect on a deep level with Ralph.
one doesn't need to be tied to a past to be a person. it doesnt put any more or less weight on anyone's worth, and we see this as clear as day with her character! starting off with nothing, she grew into her own skin and found her sense of self all by herself without the guidance of anyone else. i am so proud of her. i love my baby ok
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above all else, having a past isn't a surefire way to predict how one may develop; it is only an aspect of who someone is. an important aspect, yes, but there are many other things to consider in the sea of personalities and experiences...
the biggest difference between having one and lacking one is ultimately how an individual character might go about how they change over time and how long said progression might take. the past is only a starting point; a pre-written map without a marked destination created in order to provide a basic concept of who exactly one was earlier on. being left without one leaves some with a need for more effort to figure life out, and this distinction will affect everyone in many different ways. at the end of the day, though, a map is just a map. the road itself is what matters most 👍
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cube-cumb3r · 1 year ago
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i will never not go crazy over 12s run being just completely permeated by donna. shes not even there and hes got his face because of donna, hes navigating moral dilemmas with her voice echoing in his head, he has to face having to erase a companions memory again AGAIN. TWICE. and walks out of it a humbler, more grounded and kinder version of himself just like he was when she was next to him. how am I supposed to be normal about this
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